3D Artist Designer (Modeler, Sculptor/Painter, and Concept Design)
Versatile 3d Artist who is proficient at building high-quality designs and assets with correct deformation and exact reconstruction to reference materials/concept design.
3D Assets, and designs creation for Films, Games, Television, and Print Production with a Bachelor Degree in Game Art Design from Rocky Mountain College of Art and Design in the United States.
Artistic skillsets including Modeling, Digital Sculpting, and Texturing: Intermediate to advanced skillsets in Autodesk Maya, Autodesk Mudbox, Pixologic Zbrush, Unreal Game Engine, Unity Game Engine, Keyshot Render Engine, and Adobe Suite.
Leadership experience, establishing a 3D asset pipeline for app games production, keenly anticipating pipeline needs and facilitating process for a quick build of quality assets with various digital designs.
Specialties: Expertise in creating Digital Media, 3D Assets, 3D Designs, and, Digital sculpting. Weapons/Props, Digital Sets/Environments, and Blendshapes. Additional skills in Texturing, Lighting and Rendering.
3D concept artist
Autodesk 3Ds Max
Unity Game engine
Unreal Game Engine
Keyshot Render Engine
Dubai, UAE · 2012 – 2015
Fully designed PickLearnPlay App interface and graphical elements
Internship Project at SmartSoft
Dubai, UAE · 2010 – 2012
During my time at Smartsoft, I helped produce 3D Models, and 3D environment, as well as Graphical Elements for various project, however, mainly focusing on creating Crazy Dunes Game App.=
Bachelor in GameArts
Denver, CO · 2015 – 2017
|2016||Rocky College of Art and Desgin Fall Animation Show (Animation Show), RMCAD, RMCAD Gallery|